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Copyright C YEAR Wesnoth development team This file is distributed under the same license as the PACKAGE package.
FIRST AUTHORYEAR.
The best tool ever!
It also provides a limited set " "of features for setting up a basic scenario.
At least one side must be defined in order to use these tools, " "however.
At " "all times, one of the editor tools is active.
The active tool's context " "determines the content of the editor palette and context menu.
At " "all times, one of the editor tools is active.
The active tool's context " "determines the content of the editor palette and context menu.
For example, the Paint tool will display a full " "list of all available terrains, and the unit tool will provide a list of " "available units.
The " "files can be edited with a general purpose text editor like notepad.
This term is, however, only " "rarely used in the era depicted by the main map.
Most of the " "mainline campaigns revolve around it.
Home of the powerful Clans; " "the best horses in Wesnoth are bred here.
Various groups of orcs, dwarves, " "barbarian men and even elves populate the region.
A major trade center.
The forested area northeast of Elensefar, where these villages " "were located, was named the Annuvin province by men but was known by the " "elves as Wesmere.
The most " "inhospitable and dangerous portion of the Heart Mountains; only hermits, " "madmen, and mages live there.
A notoriously dangerous place.
This is the " "elvish name; among humans it is called Longlier.
Their capital, Elensiria, has only seldom been visited by " "humans.
Although the elves " "make no such distinction, the southern part of the forest has been named " "Southwood by denizens of Kerlath.
To the east lie the Unaligned Tribes of the Wild " "Steppe, who fell out of the control of the Clannate, instead roaming with " "wild human barbarians and clashing with the High Elves of the North Plains " " known as North Elves in human lands.
The High Elves themselves reside " "further east, where it is rumored they rule a vast kingdom.
This does not make the game simple, " "however — from these simple rules arise a wealth of strategy, making the " "game easy to learn but a challenge to master.
As you " "play, new information is added to the various categories as you come across " "new aspects of the game.
For more detailed information on special situations " "and exceptions, follow the included links.
Besides " "the campaigns that ship with the game, Wesnoth supports user-made content, " "and the add-on server boasts hundreds of custom maps, campaigns, eras, " "factions, and resources.
Factions are assigned to " "sides in multiplayer games.
Besides the mainline eras that come with the game, many user-made " "factions are available from add-ons.
These abilities will " "be listed under this section as you encounter them.
Each page will provide a " "description of what the ability does and which currently discovered units " "have it.
When you see a new weapon special during a campaign or " "multiplayer scenario it will be added ティキトレジャーゲームオンライン this list; you can then view its " "page any time you wish.
Each page will provide a description of what the " カジノでプレーするのは簡単なゲーム special does and which currently discovered units have it.
You must discover it in the game to be " "allowed to see its description.
Most material covered in " "the tutorial is explained more in-depth in these pages, so you can always " "refer back here if you forget something.
As Wesnoth can be " "quite challenging, you may wish to start on easy before progressing to " "higher difficulties.
The " "difficulty indicates how challenging the scenarios will be to a veteran " "player: at higher difficulties, the obstacles to victory will be higher " "and overcoming them will require more skillful play.
In a " "campaign, you often need to play more carefully, preserving your best troops " "for use again in later scenarios.
Most material covered in the " "tutorial is explained more in-depth in these pages, so you can always refer " "back here if you forget something.
As Wesnoth can be " "quite challenging, you may wish to start on easy before progressing to " "higher difficulties.
The difficulty indicates how " "challenging the scenarios will be to a veteran player: at higher " "difficulties, the obstacles to victory will be higher and overcoming them " "will require more skillful play.
For example, at higher difficulties the " "enemy may have higher incomes, higher-level units, more castle hexes, and so " "on.
You can now do " "things like changing your save options or if you are in a multiplayer game " "chatting with other players before pressing that button to advance.
In most scenarios, you will achieve victory " "by killing all enemy leaders ; likewise, the see more of your own leader " "generally results in defeat.
However, some scenarios read article have other victory " "objectives, such as getting your leader to a designated point, rescuing an " "ally, solving a puzzle, or holding out against a siege until a certain " "number of turns have elapsed.
Otherwise, it will appear in a free hex near the keep.
This brings up the recruit menu, which lists units available for " "recruitment, along with their gold cost.
You have a base income of 2 gold per turn.
For every " "village you control, you gain one additional gold each turn.
In general " "this is configurable but in campaigns it is almost always one gold per " "village.
Thus, if you have ten villages, you would normally gain 12 gold " "each turn.
Your upkeep costs are subtracted from this income, as detailed " "below.
You must " "watch your gold as well, especially in campaigns, where you can carry extra " "gold over from one scenario to the next.
Each unit requires an article source of Upkeep equal " "to its level.
You can support as many levels worth of units as you have " "villages, without paying any upkeep.
However, for each level of unit beyond " "the number of villages you have, you must pay one gold per turn.
For " "example, if you have twelve level one units and ten villages, you would have " "to pay two gold each turn in upkeep.
The unit you are " "playing such as Konrad will almost always be a leader.
If " "the hitpoints of a unit drop below 1, the unit dies.
A freshly " "recruited unit starts with no experience points, and gains experience by " "fighting enemies.
Once they achieve this amount, " "they immediately advance to the next level, healing fully in the process.
In " "some cases, you will be given a choice of advancement options.
If a unit kills another in " "combat, however, it gains much more experience — 4 for a level 0 unit, 8 for " "level 1, 16 for level 2, 24 for level 3, and so forth.
The AMLA will modify the unit " "each time the unit reaches the experience goal, but the unit will remain the " "same level.
The typical AMLA effect is for the unit to raise the maximum HP " "by 3 and full-heal it.
The first AMLA will normally be reached with 150 XP " "gained 120 XP for intelligent units.
However, gaining an AMLA becomes " "progressively harder for https://free-list-casinos.site/2/3928.html AMLA the unit receives, and so it is usually " "more useful to try to advance your lower level units.
For " "instance, grassland nearly always costs 1 movement point to enter.
Exactly " "how many movement points are spent entering a hex depends on the unit type — " "in forest, elvish units only spend 1 movement point, most human and orc " "units spend 2, while horsemen spend 3.
Click on " "the unit you wish to move to select it, then click on the hex you wish to " "move it to.
When a unit is selected, everywhere it can move this turn will " "be highlighted, and all other hexes on the map are made dull.
https://free-list-casinos.site/2/5253.html over a " "highlighted hex shows the defense rating the unit would have if you moved it " "to that hex.
Mousing over a dull hex will also show the number of turns " "required to reach opinion リングオンライン無料viooz think, and clicking will cause the unit to move towards it by " "the fastest route over this and subsequent turns.
This is " "useful when having two units switch places.
Attacking with a unit will use " see more its movement.
Each unit — except for level 0 units — generates a zone " "of control in the hexes immediately surrounding it, and any enemy unit " "entering those hexes immediately ends its movement.
Ctrl-b or Cmd-b shows where the enemy could move, if your units were " "not on the map to block their progress.
There are two " "mechanisms that can be used separately or together.
However, once it is cleared, you can always see that location.
The fog of war is cleared " "temporarily when you have units nearby, but returns when they leave.
Both " "the shroud and the fog of war are cleared by units.
Exploring hidden terrain by " "clearing shroud or fog will also prevent undos to a previous state.
This is an expected part of the game, and one of the aims of " "the game is that a sufficiently skilled player should be able to complete " "all of the mainline campaigns, on hard, without needing to save-load.
Going " "back to a previous turn to try a different strategy is a part of learning " "the game, but we recommend against reloading merely to try the same strategy " "again while hoping for better luck.
At least for the " "1.
That is " "normal, and is part of learning the game.
Try restarting the scenario at an easier difficulty.
If you have a loyal mage on your side, take the time to listen to its " "advice; it may save your life.
If you win a scenario but lose most of your advanced units and " "much of your gold, the following scenario may be very difficult to beat, " "even for a more experienced player.
If you find yourself in this situation, " "you may try to go back a scenario or two and win them more convincingly, or " "change to an easier difficulty.
At higher difficulties, managing gold — capturing " "villages to increase the income, and using low-level units and fresh " "recruits to reduce the spending — becomes important.
If you use many high-" "level units, you might win a scenario easily but have not enough gold " "carryover for the next scenario.
It is under discussion whether foreknowledge is expected at " "the highest difficulties.
Requiring above-average luck, however, would " "qualify as a bug.
Whether an attack hits or misses is random, so it " "could happen that the enemy was very lucky and had many hits, while ヤフーのゲームの所有者の湿地 were " "very unlucky and had many misses.
However, this is a very rare occurrence, " "virtually unheard of in all but the shortest, smallest scenarios.
It is only exceedingly bad luck, over multiple turns, that we mean " "here.
However, if you still think you found a " "bug, then by all means, report it!
However, reading " "the statistics is no substitute to watching the replay and looking for " "strategic mistakes, or small bits of luck at critical points in the " "engagement.
Click on your unit, and click on the enemy " "you want to attack: your unit will move towards the enemy unit, and when " "they are next to each other, combat will begin.
The attacker and defender " "alternate strikes until each has used their allotted number of strikes.
The " "attacker chooses one of its weapons to attack with, and the defender " "retaliates with one of its attacks of the same type.
Each " "strike either hits, doing a given amount of damage, or misses, doing no " "damage at all.
Strikes alternate until each unit has used up all of its " "strikes.
The number of strikes a unit has varies; for instance, an elvish " "fighter with a 5×4 attack may strike 4 times, each successful strike dealing " "5 damage, while an orcish grunt with a 9×2 attack can only strike twice but " "at 9 damage for each hit.
For instance, many " "elves have a defense rating of 70% in forest, so a unit attacking them has " "only a 30% chance of hitting.
Magical attacks always have a 70% chance to hit, " "regardless of terrain, and, when used offensively, ヤフーのゲームの所有者の湿地 always have at " "least a 60% chance to hit, regardless of terrain.
For instance, an elvish fighter with a 5×4 attack does 5 base " "damage.
It " "is also possible for a unit to be vulnerable against some damage types.
Different units may have resistances which alter the damage which " "they take from certain damage types.
This applies even if the defender has 100% resistance to the damage " "type.
They are perpetually " "intermediate between day and night.
There are several ways to " "heal your units.
However, with the exception of resting, these do not stack; " "only one can occur per turn.
If the unit is " "poisoned, the poison will be cured instead.
If " "the unit is poisoned, the poison will be cured instead.
This can happen as soon as your " "unit gains enough experience, whether it is your turn or not.
Finally, units heal fully between scenarios.
Have fun, and good luck!
They are " "usually randomly assigned to a unit when it is recruited.
Basic " "terrain types may have unique properties like illumination effects as well.
Fords are easily passable to " "both merfolk and humans — all units moving on a ford enjoy the best defense " "and best movement out of flat and shallow water, rather than the worse read article "movement of the two.
Similarly, bridges over chasms are passable to " "nonfliers unsurprisingly.
These units suffer a penalty on mixed terrains with that type " "— their defense cannot exceed the cap.
Thus, " "on forested hills, he has a defense rating of 30% rather than 40%, because " "the mixed rating cannot exceed the cap.
There are also " "packs providing sets of individual multiplayer scenarios.
Factions are grouped in balanced sets with a " "common theme; for example, the main factions of Wesnoth can be found in the " "included オンラインズマゲームを無料でプレイ Era.
You can choose and configure " "modifications when creating a new game.
A core can replace " "all the content in Wesnoth: when a different core is loaded, the regular " "units, terrains and the like do not exist.
These are not generally intended for direct use in-game; however, " "other playable add-ons may depend on them and suggest or require their " "installation during download.
You can also sort the add-on list " "by clicking the column headers.
You can also sort the add-on list by " "clicking the column headers.
You will be presented with options to remove any " "number of add-ons you currently have installed.
If necessary, you must manually delete the " "information files or the add-ons themselves using a file manager provided by " "your platform.
If no second parameter " "is supplied, toggle between human and AI.
Defaults to the currently " "active side if no parameter is supplied.
Can be used on users not in the game but on the server.
The host " "can change control of any side.
The host may make a side idle after a " "network disconnection.
They will be able to rejoin the game.
If you " "just want to change control of their side s use the :control command " "instead.
When in a game, it is not possible to send " "private messages to players who are currently controlling a side in the same " "game.
If no username is supplied the muted usernames are " "displayed.
If no username is supplied the list of muted " "observers is cleared.
If it is poisoned, it will remove " "the poison instead of healing.
If it is poisoned, it will " "remove the poison instead of healing.
If it is poisoned, it will remove " "the poison instead of healing.
When a unit " "adjacent to, of a lower level than, and on the same side as a unit with " "Leadership engages in combat, its attacks do 25% more damage times the " "difference in their levels.
Any enemy unit that first discovers this unit immediately " "loses all its remaining movement.
Any enemy unit that first discovers this unit immediately loses all its " "remaining movement.
Any enemy unit that first discovers this unit " "immediately loses all its remaining movement.
Any enemy unit that first discovers this unit " "immediately loses all its remaining movement.
Slow halves the damage " "caused by attacks and the movement cost for a slowed unit is doubled.
A unit " "that is slowed will feature a snail icon in its sidebar information when it " "is selected.
Units that have been " "petrified may not move or attack.
The " "number of strikes is proportional to the percentage of its of maximum HP the " "unit has.
Poisoned units lose 8 HP every turn " "until they are cured or are reduced to 1 HP.
Poison cannot, of itself, kill " "a unit.
These units are marked with the loyal trait.
Although they may " "require payment to be recalled, they never incur any upkeep costs.
This can " "make them invaluable during a long campaign, when gold is in short supply.
Most units incur an " "upkeep cost at the end of every turn, which is equal to their level.
Loyal " "units do not incur this cost.
Since undead units " "are the bodies of the dead, risen to fight again, poison has no effect upon " "them.
This can make チップデールゲームのダウンロード invaluable in dealing with foes who use poison in " "conjunction with their attacks.
Since " "elemental units are energy-based beings, drain, poison, and plague have no " "effect upon them.
Strong units " "can be very useful when a tiny bit of extra damage is all that is needed to " "turn a damaging stroke into a killing blow.
The elven people are known for " "their uncanny grace, and their great facility with the bow.
Some, however, " "are gifted with natural talent that exceeds their brethren.
These elves " "inflict an additional point of damage with each arrow.
Units with the quick trait often have greatly " "increased mobility in rough terrain, which can be important to consider when " "deploying your forces.
Resilient is often most helpful as a trait when " "it occurs in a unit that has some combination of low hitpoints, good " "defense, or high resistances.
Resilient units are especially useful for " "holding strategic positions against opponents.
They will also heal 2 hitpoints each turn, regardless of " "whether they engaged in combat the turn before.
There are " "reasons these species are lesser, and this is one of them.
Goblins are, despite their appearance, born as " "siblings to the orcs and members of the same race.
While other races usually " "bear children singly or in pairs, orcs will have large litters of children " "all at once, causing their populations to explode.
Almost you リグゲームワールドカップ無料ダウンロード understand newborns the " "class system of orcish society is visible, with the 西方ホーカジノラスベガス put in their place " "by their stronger siblings.
The stronger ones will routinely grab most of " "the food and thus grow stronger still, while their weaker siblings do not.
The larger and more vicious breeds are " "known to pose a threat to humans and other races as well as their livestock, " "especially when encountered in groups.
Typically nocturnal, they are often " "kept and occasionally tamed by those who share their love of the night.
On average, an adult drake stands around three meters tall and " "easily weighs more than a man and a horse combined.
Their skin is made up of " "hard scales, resistant to most physical strikes except piercing and cold " "damage.
Most drakes are capable of true flight and can travel long distances " "quickly.
However, their sheer weight and bulk limits their flight ability " "somewhat, making them ungainly ヤフーのゲームの所有者の湿地 the air.
Where possible, they make use of " "terrain features such as hills, mountains and trees as launch points in " "order to gain greater height and speed.
Fortunately for their enemies, they " "are still quite clumsy creatures and surprisingly slow in combat.
This, " "combined with their large size, renders them easy targets for those who dare " "attack them.
This can easily be witnessed when one that イースターエッグゲーム開発者 have their " "kind perishes in combat; its internal fire is released, burning their " "remains in to ashes.
Their internal fire is also their greatest weakness; it " "makes them extremely vulnerable to cold attacks.
Despite their magical " "nature, drakes are incapable of channeling magic in a controlled manner.
The core of a drake tribe is a " "small group of veteran warriors headed by a mutually respected — or simply " "feared — dominant who rules the society with an iron fist.
Every drake is " "expected to earn their place in the strict hierarchy, to obey their " "superiors and command their inferiors.
Entry to the ruling elite is only " "possible through challenging and defeating a superior in single combat, " "which is the way the hierarchy within the elite itself is established.
The " "use of deception of any kind towards any fellow drake more info, without exception, " "seen as cowardly and unacceptable.
Instead, they settle in " "unpopulated areas click at this page establish their own territory there.
They primarily " "feed on large game they hunt in the lowlands around their homes, but " "hatchlings and lower caste drakes are known to feed also on certain kinds of " "moss and fungi they cultivate deep in their caverns.
Drakes value armor- and " "weapon-smithing, but neither know nor need other science and culture besides " "this.
Nonetheless, the few implements they do fashion are almost unrivaled " "in quality, only matched by those produced in the finest Dwarvish " "foundries.
While drakes naturally prefer " "warmth, their internal fire is more than capable of sustaining them even in " "a relatively cold climate, a feature which has allowed them to populate even " "some of the mountains of the far north of the Great Continent.
Considered as the third oldest race on the great continent after " "the elves and trolls, their early history is shrouded in mystery.
Legends " "tell of a time long forgotten when their people began emerging from their " "underground world through caves.
Nothing is known about their life prior to " "their arrival, or their reasons for entering the surface world, but they " "have been an integral part of the history of the continent since.
Soon after " "their emergence from the underground, the dwarves entered into conflict with " "the original inhabitants of the land, the elves.
矢印キーを使用したオンラインフットボールの試合 original reason for " "their dispute has been lost to history, but the two races have since fought " "three long wars, interrupted by a few decades of peace.
During these wars " "the dwarves could not dislodge the elves from the deep forests in the south, " "but managed to consolidate their position in hills and the mountains in the " "north of the continent, known now as the Northlands.
Since then they have " "constructed fantastic fortifications and settlements deep within the " "mountains and crags of their territory.
The single share カジノロイヤルのサウンドトラック will "exception to this temperament is towards humans.
This could be traced back " "to the era of Haldric I and the arrival of humans and orcs to the continent.
Their motivation was unsurprising.
The plight of these " "individuals reminded the dwarves of their early history of persecution, " "eliciting a sense of solidarity.
The dwarves also had much to gain in " "forming a bond with these outcasts.
They would settle in areas where dwarves " "disliked living themselves; plains, forests, and swamps, freeing them from " "defending these areas.
Their warriors, tough and powerful are both feared and respected " "throughout the continent for their prowess in battle.
In https://free-list-casinos.site/2/3614.html, dwarves " "are known for their calculating intellects and superb craftsmanship.
Dwarven " "smiths are renowned for their deadly weapons and heavy armor.
These " "accouterments are unrivaled in quality, possibly only matched by those " "produced by drake armorers.
Their intelligence and natural inquisitiveness " "has also made them the most technically advanced race on the continent.
One " "of their most famous, and feared, discoveries was a mysterious powder that " "produces an immense explosion when exposed to fire or sparks.
Certain dwarf " "warriors use this powder to hurl small objects at tremendous speeds.
Given " "their technological inclinations, many dwarves tend to distrust magic users.
While some elves possessing a high magical " "aptitude have been known to live an additional full century, most elves " "begin to grow physically frail at some point between 250 and 300 years of " "age and pass away rapidly generally within a year or two thereafter.
Though most are " "unable to channel it directly, its latent presence gives them their keen " "senses and long life.
Many elves have magic-driven talents such as " "marksmanship or stealth, allowing them to achieve tasks that most normal " "beings would find astonishing.
Those elves that learn to wield this power in " "more general ways can become truly formidable just click for source its use.
Many choose to use " "their gift to heal others.
Elvish " "legend hints that this was more common in the far past.
Those not " "adept at the magical arts typically devote their time honing their physical " "skills.
As a result, elves excel at archery, which is perhaps their most " "important method of warfare.
Most elvish troops carry a bow and no other " "race can rival their archers in speed and accuracy.
All elves also share an " "intense affection for unspoiled nature.
They often feel uncomfortable in " "open, unvegetated spaces.
They live primarily in the forests of the Great " "Continent; the Aethenwood in the southwest, Wesmere in the northwest, and " "the great northern woods of which the Lintanir Forest is the southernmost " "edge.
Many of their settlements cannot be reliably dated, undoubtedly " "having existed for over a millennium.
Their keen eye and " "capacity for domestication makes them a populous and well-known creature, " "used both by nobles in sport, and by nomads or tribes who find them useful " "in hunting for food.
They thrive in spite of their tragic fate; " パームスカジノシアター上映時間 part because they are so very numerous, and also because their brother " "orcs are well aware how dependent they are on the goblins.
They perform the " "bulk of manual labor needed by the orcs, with the sole exception of jobs " "that require the brute strength of true orcs.
Those the orcs revel in as " "proof of their prowess.
While occasionally tamed and ridden by the " "daring, gryphons are very territorial and aggressive, particularly regarding " "their nests.
Although they originally came " "from the Old Continent, men have spread all over the world and split into " "many different cultures and races.
Although they are not imbued with magic " "like other creatures, humans can learn to wield it and are able to learn " "more types than most others.
They have no extra special abilities or " "aptitudes except their versatility and drive.
While often at odds with other " "races, they can occasionally form alliances with the less aggressive races " "such as elves and dwarves.
The less scrupulous among them do not shrink back " "from hiring orcish mercenaries, either.
They have no natural enemies, " "although the majority of men, like most people of all races, have an " "instinctive dislike of the undead.
Men are shorter than the elves, but " "taller still than dwarves.
Their skin color can vary, from almost white to " "dark brown.
The humans first " "appeared on the Great Continent from a land far across the ocean to the " "West, the Green Isle, and soon established their capital at the inland city " "of Weldyn.
Over the following centuries they have built up a number cities " "across the continent.
The soldiers from the Crown of Wesnoth protect the " "country, forming the most organized military force in the known world.
Its " "warriors come from the main provinces, where all men are conscripted at an " "early age.
They are home to the Horse Clans, who are allied " "with the Crown of Wesnoth but operate independently and maintain their own " "identity.
Some consider them to be a tributary state, which sends food and " "soldiers to Crown in exchange for protection.
Others say they are on equal " "footing with the western half of Wesnoth.
In any case, the eastern provinces " "do not have a conscript army the way Western Wesnoth does.
Training for " "fighting is part of the way of life of the Clans; the parents teach the " "children to ride horses, fight and shoot a bow from an early age.
In " "general, the Clan warriors are less organized than the civilized fighters, " "and the strengths and weaknesses of these groups complement each other.
How they came " "to inhabit this far corner of the Great Continent is unknown.
Their " "legends tell of many long and perilous travels through far-flung lands, " "but the true origin of their people is a topic of endless and heated " "debate among even the most erudite of their scholars.
Bustling cities stand " "proudly in the largest fertile regions.
Skilled artisans, fine smiths, " "and wealthy merchants form the backbone of the urban economy.
Each of " "these cities also enjoys a degree of independence less common in the more " "centralized nations to the north, many even maintaining their own " "standing armies.
In times of need, however, each and all rally to a " "higher authority designated to protect the superior interest of the " "nation.
They are most active during the early " "hours of dawn and the onset of dusk, when the wastelands are neither too " "hot nor too cold.
Their skill at moving through the sands is excellent " "even by Dunefolk standards.
Although sometimes regarded with contempt by " "their city counterparts, they provide an invaluable service as mobile, " "light troops in war, or as escorts for trading caravans during times of " "peace.
Mutual interests have fostered " "cordial relations with neighboring Naga tribes, but more secretive races " "such as Drakes and Elves have always considered Dunefolk expeditions to ヤフーのゲームの所有者の湿地 "be too intrusive, especially when they venture close to territorial " "boundaries.
It is not uncommon for caravans to fall prey to troll " "ambushes in the mountains, something that has given rise to countless " "tales of unimaginable treasure amassed in hidden caves.
Their study of herbal medicine " "keeps their warriors and workers fresh and healthy.
Their knowledge of " "alchemy allows them to tame fire and wield it as a deadly weapon in " "battle.
At the same time, this analytical mindset has distanced them from click here ヤフーのゲームの所有者の湿地 arts; to the rational mind, magic is uncontrollable, " "unpredictable, and hence unreliable.
For this reason, the Dunefolk " "especially loathe the perversions of necromancy and the dark arts, even " "more so than other races.
Not only do they field nimble light troops, " "cataphracts, and heavily armored infantry, but their keen knowledge of " "technology grants them a decisive advantage over their opponents.
When " "facing the Dunefolk in battle, however, the most fearsome sight is " "certainly their deployment of ferocious and bizarre beasts.
From the " "majestic Roc to the imposing Wyvern, their synergy with these creatures " "allows for great versatility in combat.
How they came to inhabit " "this far corner of the Great Continent is unknown.
Their legends tell of " "many long and perilous travels through far-flung lands, but the true origin " "of their people is a topic of endless and heated debate among even the most " "erudite of their scholars.
Bustling cities stand " "proudly in the largest fertile regions.
Skilled artisans, fine smiths, and " "wealthy merchants form the backbone of the urban economy.
Each of these " "cities also enjoys a degree of independence less common in the more " "centralized nations to the north, many even maintaining their own standing " "armies.
In times of need, however, each and all rally to a higher authority " "designated to protect the superior interest of the nation.
They are most active during the early hours of " "dawn and the onset of dusk, when the wastelands are neither too hot nor too " "cold.
Their skill at moving through the sands is excellent even by Dunefolk " "standards.
Although sometimes regarded with contempt by their city " "counterparts, they provide an invaluable service as mobile, light troops in " "war, or as escorts for trading caravans during times of peace.
Mutual interests have fostered cordial relations with " "neighboring Naga tribes, but more secretive races such as Drakes and Elves " "have always considered Dunefolk expeditions to be too intrusive, especially " "when they venture close to territorial boundaries.
It is not uncommon for " "caravans to fall prey to troll ambushes in the mountains, something that has " "given rise to countless tales of unimaginable treasure amassed in hidden " "caves.
Their study of herbal medicine " "keeps their warriors and workers fresh and healthy.
Their knowledge of " "alchemy allows them to tame fire and wield it as a deadly weapon in battle.
For this reason, the Dunefolk especially loathe the " "perversions of necromancy and the dark arts, even more so than other races.
Not only do they field nimble light troops, cataphracts, and " this web page armored infantry, but their keen knowledge of technology grants them " "a decisive advantage over their opponents.
When facing the Dunefolk in " "battle, however, the most fearsome sight is certainly their deployment of " "ferocious and bizarre beasts.
From the majestic Roc to the imposing Wyvern, " "their synergy with these creatures allows for great versatility in combat.
Smaller and more slender than humans, " "they rarely stand taller than a ten year old child, though from tip of snout " "to end of tail a Saurian can be as long as the average man is tall.
Light " "and nimble, the warriors prefer to fight as they hunt — slipping through " "enemy lines to target the weak and the injured while evading their " "attackers.
Fatalistic in the extreme, " "Saurians believe all the events in a life can be predicted by the use of a " "complex form of astrology.
Within each " "gender the members compete, and through skill, determination, and reputation " "establish a clear pecking order, with a chief at the top.
On those occasions " "when the two genders interact they do not contest for dominance; instead, " "the situation determines the dominant gender.
The chief of the males is " "alpha within the clan's village or encampment while the chief of females is " "dominant anywhere else.
This continues down the rank structure with each " "male or female being dominant over any member of the opposite gender with " "lower rank and submitting to members of the opposite gender with higher " "rank.
It is the responsibility of " "the female to hunt and find food, skills which ultimately train them to be " "warriors: the skirmishers, flankers, オンラインスロットで勝つ ambushers other races so fear.
While this leaves time for the males to develop and hone the " "arts of astrology, healing, and magic, it also exposes them to significant " "danger, as they are stationary targets for a Saurian clan's number one enemy " "— other Saurian clans.
Selection is a simple process: no group leaving " "can be larger than any other, all the groups together cannot be larger than " "the group being left, and higher ranking allows a female to overrule another " "female's choice of who they take.
This limits the growth of the Saurian culture to fits and " "starts, as much of their knowledge is passed by oral tradition and their " "possessions must be mobile.
By far, the most common cause of " "death is violence.
Saurian females produce clutches of about 20 eggs roughly " "once a year, which creates constant population pressure and would stress " "most carnivores' food supply.
Hunters and scavengers, Saurians have " "extremely strong jaws and have a very powerful digestive system with highly " "acidic fluids, making them capable of eating and digesting all of their prey " "including skin, teeth, horns and bones.
Further, they have no aversion to " "eating carrion and even committing cannibalism, which are both regular " "occurrences.
Most mechanical things neither move nor think on their " "own, but some do so as a result of magical enchantment.
They have strong " "tails that lend themselves to quick movement in any watery environment while " "their dextrous hands and intelligent minds allow fine craftsmanship and " "toolmaking.
Semi-aquatic by nature, merfolk can breathe both water and air " "without difficulty.
Despite being able to survive on land, they are much " "quicker and more agile in the water and will rarely be found far from the " "ocean.
They are typically wary of dry land, as they are awkward and clumsy " "there and they struggle greatly to move over rough or forested terrain.
They figure largely " "in the tales and nightmares of its denizens, as well.
Part of this is due to their xenophobic nature and part is due to " "their alien environment.
Nagas are one of the few races capable of any " "meaningful mobility in water, giving them access to a whole world " "effectively forbidden to land dwellers and further separating them from the " "terrestrial beings that they shun.
Still, they are not true creatures of the " "sea, and their inability to breathe water leaves them in trepidation of the " "abyss.
Living in coastal areas gives them an escape route on land against " "denizens of the deep while keeping them out of reach of those who travel by " "foot, wing, and hoof.
Although nagas are somewhat frail in form, they are " "often faster and more nimble than their opponents.
They sometimes find " "themselves at odds with merfolk when their territories overlap, but overall " "nagas tend to favor swamps and rivers as much as open water.
Physically, they resemble humans and orcs but are " "larger and stronger.
Even their adolescents are more than a match for most " "men.
Ogres are distrusted in many populated areas and usually either avoid " "them or are driven out by force.
Instead, they lurk the mountainous areas on " "the edges of civilization, where hungry ogre bandits provide a constant " "threat to travelers and caravans.
While ogres are not particularly " "intelligent or quick, their toughness and physical strength make them a " "valuable asset in the armies of other races.
Little is " "known about their biology or society, if they can truly be said to have one, " "but they are said to attack alongside wolves and other beasts.
Whether this " "is a sign of cooperation, domestication, or simply mutual opportunism is not " "known.
They are " "taller, sturdier and stronger than humans.
They are warlike, savage, click at this page " "cruel by nature.
Their blood is darker and thicker than that of humans, and " "they have little care for personal hygiene or their personal appearance.
Relations between " "neighboring tribes are usually violent, except in cases of a mutual enemy " "threatens their existence or prospects of great plunder override mutual " "animosity.
Occasionally, a single strong chieftain may emerge to lead " "multiple tribes from time to time, usually through intimidation of " "followers.
An orc tribe in times of peace tends to focus almost solely on " "strengthening itself in preparation for the next armed conflict.
A constant struggle for power simmers among click to see more tribal " "chiefs.
An orcish leader rarely lives more than a handful of years to enjoy " "his absolute authority before being killed for his position — although " "history knows some notable exceptions.
They grow no crops nor keep livestock, but are competent " "hunters as a result of their physical stature and brutality.
Due to their " "large numbers they are capable of hunting an area virtually clean of " "anything larger than rodents in relatively short period of time.
Due to this " "and their unstable leadership, orcish tribes tend to lead a semi-nomadic " "lifestyle, never settling in one region for too long.
The larger tribes may " "establish themselves firmly in an area for years or even decades and build " "large encampments almost resembling cities, but even these are easily " "dismantled and abandoned see more there is a need to relocate the horde.
The oldest orcs are " "often shamans, which are perhaps the only ones most of their kind sees as " "being trustworthy and neutral.
The origins of this custom are unknown, as " "the shamans do not directly contribute much to orcish societies but only act " "as advisors — not something orcs tend to otherwise tolerate.
Shamans are in " "many ways the opposite of most other orcs: they are often physically " "withered and frail in comparison and lack skill in battle.
They are large, slow, simple-minded, and live extremely " "long lives inside deep caves or atop high mountains.
The most unique " "characteristic of trolls is an internal vitality that sustains and heals " "them from within.
As a result they live very different lives from almost any " "known creature.
Trolls have few real needs: this web page require little food or " "water, and thus they have little incentive to pursue much besides protection " "from those who are hostile towards them.
This in turn means they rarely have " "to worry about anything and can spend much of their time sleeping or in " "contemplation.
Trolls have a curious click with nature.
They do not " "relate with living things like elves do, but instead with earth and stone.
As trolls grow older they tend to " "become increasingly passive, gradually losing interest in their environment " "and spending more of their time sleeping in a quiet, familiar corner of " "their home cave.
This is until they finally pass away as their bodies " "themselves slowly turn into lifeless statues of stone.
This common misconception is in part perpetuated by orcs to " "persuade trolls to join their armies.
Because they are rather simple and do " "not understand the ways of other races or sometimes cannot even tell them " "apart, it is usually easy for an orcish band to convince a group of trolls " "that by joining them they get to exact revenge on those that have before " "hunted them.
These new recruits are then directed to attack whoever the orcs " "themselves are currently in conflict with, whether previously a foe of the " "trolls or not, accumulating even more enemies for the misled trolls.
The " "most common enemy of trolls are dwarves, and the animosity between these two " "races is ancient.
Trolls are a go here sight on the mountain ranges " "north and east of Wesnoth, and wherever Orcish hordes travel.
Almost any dead creature can, by a sufficiently skilled necromancer, " "be reanimated and rise again in undeath.
Undead are for the most part " "unnatural but mindless constructs, obeying whoever created them without " "question nor thought.
A greater mystery of necromancy is in how constructs " "are sustained without continuous effort from the necromancer.
An undead " "creature does not require the constant attention of the necromancer to " "command and sustain, but can work autonomously according to the commands of " "its master.
Only rarely, perhaps once version 人魚最高のゲーム apologise few months, does the necromancer " "need to maintain his creation.
Even the legends of magically " "apt races like elves and merfolk tell of very few of their kind who have " "ever delved in the dark arts.
It is surmised that necromantic magic requires " "great adaptability and a flexible mind, ヤフーのゲームの所有者の湿地 of which are most commonly " "found in humans.
The ultimate goal of most necromancers is to turn the same " "art of preserving and imbuing life upon themselves, to alter themselves at " "whatever cost, to ultimately escape death by preserving their own mind and " "spirit.
They tend to stay away from " "civilization, though, only occasionally venturing close to prey upon " "livestock.
To " "the untrained eye, the wose appears to be nothing more than an oddly shaped, " "yet noble, tree.
While the woses are a peaceful " "race, disturbance of the ancient forests, which they tend, will incite the " "wrath here nature itself.
Woses are slow moving creatures that may spend " "centuries standing in one location undisturbed by the ebb and flow of time.
What little is known of this ancient race comes from " "elvish scholars who believe that this mystical power, which the mightiest " "elves have dedicated their lives to master, is inherent to the wose.
Though " "woses resemble them, they share no ancestry with trees.
Woses are believed " "to be some of the oldest creatures in the world, perhaps even more ancient " "than the forests in which they dwell, and it is thought that the power of " "faerie has given these beings the eternal task of serving as wardens of the " "forest.
They " "will however respond with indiscriminate violence in defense of their " "forested territory.
Woses are slow moving and are vulnerable away from the " "woodlands.
Due to their close connection with faerie, woses are particularly " "sensitive to the arcane.
The hardwood that makes the wose nigh-impervious to " "physical assault has left it grievously vulnerable to flame.
Their thick " "bark and ability to harness the power of faerie to regenerate quickly when " "injured allows the wose to survive an enemy onslaught long enough to respond " "with a crushing might belied by its peaceful, plodding nature.
Within its " "forest home, the wose can disappear amongst the trees and ambush even the " "best-trained elvish scout.
It is thought that unless a wose falls in battle, it will find no " "natural end.
Content to pass the centuries standing see more a sentry, " "uninterested in the goings-on of the civilized world, the wose will stir " "only to march to the defense of the natural world and the forests it calls " "home.
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巨大トロール船でトロール漁に初挑戦 #6【 漁業シミュレーター 実況 アフロマスク 】


1750 1751 1752 1753 1754

An open source, turn-based strategy game with a high fantasy theme. It features both. 家庭的の人 yahoo.co.jp>, 2018. # 堀 秀幸 ものがそのまま得られる)ではありません。\n". "\n".... 右下の角にある苦痛の湿地(Bitter Swamp)までとなります。\n". "\n"... "ref>(オークは Haggid-Dargor と呼び何の利点もないのに所有権を主張している)の". "北に広がってい.


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Total 11 comments.